Lift a Cube Tier List
Lift a Cube has no official stat sheet, so this tier list ranks what your Cash buys by relative impact on strength per second and time-to-next-cube, based on gameplay observation. Tiers: S = buy on sight, A = strong, B = situational, C = skip or last.
Last verified: · Ratings are relative — the developer publishes no official stats
Arms tier list
Arms set your push-up speed — the seconds per rep. Faster arms multiply all training. Details on the arms page.
| Arm | Tier | Why |
|---|---|---|
| Starter arms | C | Everyone spawns with them; replace within your first minutes of Cash. |
| Early arms | B | Cheap first cut to push-up time. Good value, quickly outgrown. |
| Mid arms | A | Where push-up speed starts compounding — keep arms within one tier of your current cube. |
| Late arms | S | Large time cut per rep; the bottleneck breaker for mid-map cubes. |
| Endgame arms | S | Highest confirmed push-up rate. Mandatory for the 299M+ recommended-strength cubes. |
Materials tier list
Materials multiply every push-up. Roll mechanics and prices on the materials page.
| Material | Tier | Why |
|---|---|---|
| Common (Sand) | C | Entry multiplier. Roll it off as soon as the next chest tier is affordable. |
| Uncommon | B | Fine while grinding the outward path; not worth chasing luck for. |
| Rare | A | Solid multiplier per Cash spent at mid-map chests. |
| Epic | S | Large multiplier — the sweet spot before diminishing returns on roll prices. |
| Legendary | S | Top of the roll table; endgame players live on these multipliers. |
What to buy with Cash — priority list
The spend order that maximizes strength per second per Cash. Full reasoning in the upgrade order guide.
| Purchase | Tier | Why |
|---|---|---|
| Push-up time upgrades | S | Cheapest permanent strength-per-second gain in every zone. Buy these before anything else. |
| Arm purchases | A | Bigger jumps than push-up time but pricier; alternate the two. |
| Luck upgrades | A | Improves every future roll at a chest — buy when rolls start feeling stale. |
| Movement speed | B | QoL that also cuts time between cubes and chests; grab the cheap tiers. |
| Material re-rolls at low chests | C | Burning Cash re-rolling starter chests is the classic trap — save for the next zone's chest. |
Arms tier snapshot at a glance
Late arms · Endgame arms
Mid arms
Early arms
Starter arms
Tier list FAQ
What is the best thing to buy first in Lift a Cube?
Push-up time upgrades. They are the cheapest permanent increase to strength per second, and every later upgrade (arms, materials) multiplies on top of them.
What is the best material in Lift a Cube?
Legendary materials have the highest multipliers, but Epic rolls at mid-map chests are the best value per Cash. Both are S-tier; Commons are only a placeholder.
How was this tier list made?
By rating each purchase on how much it improves strength per second and time-to-next-cube per Cash, using gameplay observation. The developer publishes no official stats, so ratings are relative, not numeric.