Lift a Cube Tier List

Lift a Cube has no official stat sheet, so this tier list ranks what your Cash buys by relative impact on strength per second and time-to-next-cube, based on gameplay observation. Tiers: S = buy on sight, A = strong, B = situational, C = skip or last.

Last verified: · Ratings are relative — the developer publishes no official stats

Arms tier list

Arms set your push-up speed — the seconds per rep. Faster arms multiply all training. Details on the arms page.

ArmTierWhy
Starter armsCEveryone spawns with them; replace within your first minutes of Cash.
Early armsBCheap first cut to push-up time. Good value, quickly outgrown.
Mid armsAWhere push-up speed starts compounding — keep arms within one tier of your current cube.
Late armsSLarge time cut per rep; the bottleneck breaker for mid-map cubes.
Endgame armsSHighest confirmed push-up rate. Mandatory for the 299M+ recommended-strength cubes.

Materials tier list

Materials multiply every push-up. Roll mechanics and prices on the materials page.

MaterialTierWhy
Common (Sand)CEntry multiplier. Roll it off as soon as the next chest tier is affordable.
UncommonBFine while grinding the outward path; not worth chasing luck for.
RareASolid multiplier per Cash spent at mid-map chests.
EpicSLarge multiplier — the sweet spot before diminishing returns on roll prices.
LegendarySTop of the roll table; endgame players live on these multipliers.

What to buy with Cash — priority list

The spend order that maximizes strength per second per Cash. Full reasoning in the upgrade order guide.

PurchaseTierWhy
Push-up time upgradesSCheapest permanent strength-per-second gain in every zone. Buy these before anything else.
Arm purchasesABigger jumps than push-up time but pricier; alternate the two.
Luck upgradesAImproves every future roll at a chest — buy when rolls start feeling stale.
Movement speedBQoL that also cuts time between cubes and chests; grab the cheap tiers.
Material re-rolls at low chestsCBurning Cash re-rolling starter chests is the classic trap — save for the next zone's chest.

Arms tier snapshot at a glance

S
Run-defining push-up speed — buy on sight.

Late arms · Endgame arms

A
Strong value that compounds every rep.

Mid arms

B
Cheap early steps — buy fast, outgrow fast.

Early arms

C
Entry gear everyone spawns with — replace ASAP.

Starter arms

Tier list FAQ

What is the best thing to buy first in Lift a Cube?

Push-up time upgrades. They are the cheapest permanent increase to strength per second, and every later upgrade (arms, materials) multiplies on top of them.

What is the best material in Lift a Cube?

Legendary materials have the highest multipliers, but Epic rolls at mid-map chests are the best value per Cash. Both are S-tier; Commons are only a placeholder.

How was this tier list made?

By rating each purchase on how much it improves strength per second and time-to-next-cube per Cash, using gameplay observation. The developer publishes no official stats, so ratings are relative, not numeric.